Speed Trials Rules

This discussion has an associated proposal. View Proposal Details here.

Comments about this discussion:

Started

These are non-existent, they need to be created from scratch.

Comment

How much tries do you guys think would be good for setting a Qualification time? I personally like three tries, but I know as a organizer two is better because three will make the comp way longer.

Comment

Can we get a general consensus on what people like from previous speed trials rules that have been used? 

Comment

I think Dan did a great job creating the rules for Unicon19. I was a bit sceptic before the competition about the part that if you fall you are out, but in my opinion it turned out great and definitely made the competition more intense.

As we experienced it during the finals, false-start should be defined clearly (not allowed to leave the starting pallet before the whistle). I liked Emile's addition to make the starting sign at a random time between 1 and 10 seconds when counting for start.

Both 2 or 3 tries works for qualification I think - 3 most likely will bring better times.

Comment

One issue that arose from the last competition was if your competitor fell at the beginning you were able to slowly get to the end due to no one chasing, turning speed trials into just trials. You also want to take into account how watchable your sport is for general public so that is something to consider.

Comment

If your competitor falls doesn't that make you win as soon as you pass the point he fell at? So there would technically be no point in finishing the line (apart from practising it) so you could call out the winner and move on to the next battle.

Comment

Steven I don't think falling and being out makes it less interesting and removes speed when 4 lanes are used like at Unicorn 19. Although with a 2 lane system, it obviously wouldn't work .

Comment

Its true. But it also means spectator wise and excitement wise it may be quite bad. The gold medal female final had one girl fall off from a bad jump off the starting pallet. She was probably the favourite going in so it wasn't because she was bad.

You end up with the gold medal race being the grand spectacle of one girl jumps off a single pallet and wins gold which in terms of excitement and how good it is for spectators is probably not that great.

 

f they can get back on there is still a race. The person who fell off automatically gets a time penalty because they need to remount which takes time.

 

I am not saying it has to be changed just putting up other things that would be considered by sports when looking at rule changes, often it is about making the sport exciting and watchable 

Comment

would anything stand in the way of being allowed to remount one obstacle before the dismount or at certain checkpoints?

Comment

No, that's how it was before, but I didn't dislike the way it was run at Unicon.

 

Although, I believe false start should be either an automatic disqualification OR if there's a false start, everybody starts again and if someone false starts again, that person is disqualified.

I would rather have automatic disqualification on a false start because there can be more than one false start at time. And of course, if ever you get off the pallet before the starting sound, you're disqualified.

That's another thing to make sure, you can get off the pallet and then back on, and then start.

Comment

I personally really didn't like that you're out when you fail. As some already mentioned the other guys don't need to rush if their competitors failed. 

And in smaller events you cannot run a 4 lane system because it's a lot more work. And I personally think that a two line system makes it more spectacular for public.

To make it a interesting Event for Public in my opinion we should do two lanes and allow the riders to mount one obstacle back all the time. 

 

Comment

I think 4 lanes is way more exciting for the audience. When one person fall, generally the other wins, there goes all your excitement. I don't think it should be mandatory to do a "4 lanes/2 best best advance", as it shouldn't be restricted to "2 lanes/best advance" either.

Comment

When Jenni asked me to direct trials at Unicon 18, I was alerted that there were no speed trials rules and some had to be written up. I used elements of speed climbing and 100m sprint rules for ideas. Once I had the rules I went with them.  I think if we are to have a discussion on this, each element we are discussing needs a separate proposal so that people can vote. Here are the ideas/opinions behind the rules I put together for unicon 18

1. Dismount = DQ. A  fall in climbing is a DQ. To me, speed trials is about consistency first and foremost. The rules in competition dictate how people practice and how the sport evolves. Trials is consistency, and speed trials should be no different. There is also an element of safety: riders are more inclined to stay in their comfort zone if they know they can't get back on. Perhaps for the junior and female category they could remount, but for expert category I personally like this rule. If the course was the same every year, riders would be less anxious.

2. False starts are DQs in all other sports. It must be enforced or people will abuse. It's tricky but people will get used to it. 

3. 4 lanes: Being a race, I think more lanes makes it more interesting and a better competition. Smaller events can have 2 lanes.  

4. Course: I think that the speed trials course, like speed climbing, should be set and reused every year so that riders can practice and really refine their movements. Watch speed climbing!! Prelims for expert should use the same course. The course needs all elements of trials. Ups, gaps, drops, skinny, precisions, etc.

Here are the rules I used:

SPEED TRIALS RULES

OBJECTIVE: Riders begin on the start pallet, mounted. Once the signal is given by the judges (the signal is determined by the judges beforehand), riders must traverse a pre-set course without being disqualified and ride past the finish line. The fastest rider across the finish lines wins, or the rider who makes it the furthest.

 

COURSE: Construction of the course is up to the trials director(s). However, a successful course will:

  1. Have a variety of long jumps

  2. Have a variety of high jumps

  3. Have a variety of balance elements

  4. Have a variety of precision jumps

  5. Have combinations of the above

  6. Make finals more difficult than prelims

  7. Not favour a particular foot forward rider

  8. Not favour a left sided or right sided rider

 

DISQUALIFICATION: disqualification is instant and permanent for the attempt or wave. A disqualified rider must stop and clear the course without interfering with judges or other riders.

  1. Starting before the signal

  2. Having any body part or protective equipment touch any obstacle between the start and finish line.

  3. Yelling or verbally distracting the opponents or judges.

 

TOUCHING THE GROUND:

  1. Is only permitted between the start pallet and the first obstacle and the last obstacle and the finish line.

  2. Should a rider remain mounted, but touch the ground, they must return to the last obstacle touched.

    1. Example. Rider falls on skinny. Rider must go back to obstacle touched before skinny.

 

REMATCHES: At the discretion of a judge, a judge can call a rematch for a wave (finals) or retake (prelims) if:

  1. An unforeseen and unfair event causes a rider to be disqualified such as: interference from the crowd, a sudden gust of wind, a broken unicycle, rain, etc.

  2. If the winner is unclear. In such a case, the riders in question will have a round with only them.

 

PRELIM SCORING:

  1. Prelim judges must keep time for each attempt for each rider.

  2. Competitors have 3 attempts.

 

FINALS:

 

The number of riders for the expert finals is determined by the total number of contestants during preliminaries.

  • If the number of contestants is 30 or more, finals will be composed of the fastest 16 riders and 4 heats of 4 riders.

  • If the number of contestants is between 15 and 30, finals will be composed of the fastest 8 riders and 4 heats of 2 riders

  • If the numbers of contestants is less than 15, prelim results will be the final results (no finals necessary).

 

FINALS SCORING

  1. Finals are heats. Heats split the riders by 4.

  2. Should time and resources not be available, finals lines can use prelims lines.

  3. For 4 rider heats, the first 2 riders to cross the finish line move forward and the last 2 riders are eliminated.

  4. For 2 rider heats, the first rider to cross the finish line moves forward and the last rider is eliminated.

 

Comment

1. Dismount = DQ. A  fall in climbing is a DQ. To me, speed trials is about consistency first and foremost.
I AGREE WITH THIS. YOU CAN JUMP OFF FROM OBSTACLES, BUT FALLING DOWN IS LIKE DABBING ON HIGH JUMP, IT’S A NO NO.

2. False starts are DQs in all other sports. It must be enforced or people will abuse. It's tricky but people will get used to it. 
YES YES

3. 4 lanes: Being a race, I think more lanes makes it more interesting and a better competition. Smaller events can have 2 lanes.
SAME  

4. Course: I think that the speed trials course, like speed climbing, should be set and reused every year so that riders can practice and really refine their movements. Watch speed climbing!! Prelims for expert should use the same course. The course needs all elements of trials. Ups, gaps, drops, skinny, precisions, etc.
I DON’T THINK IT SHOULD BE THE EXACT SAME. AS LONG IS IT HAS THE REQUIRED DIFFERENT OBSTACLES IT’S OKAY. I THINK OF SPEED TRIALS LIKE SKI AND SNOWBOARD CROSS, THEY DON’T ALWAYS HAVE THE SAME COURSE AND IT’S OKAY. THEY ALSO DO WAVE OF 4 AND THE BEST 2 ADVANCE.

Here are the rules I used:

SPEED TRIALS RULES

OBJECTIVE: Riders begin on the start pallet, mounted. Once the signal is given by the judges (the signal is determined by the judges beforehand), riders must traverse a pre-set course without being disqualified and ride past the finish line. The fastest rider across the finish lines wins, or the rider who makes it the furthest.
I THINK IT SHOULD BE “CROSSES” AS IT DOESN’T MATTER IF THE RIDER IS IN CONTROL OR NOT, AS LONG AS THE CROSS THE LNE ON HIS UNI. ALSO HE MIGHT BE JUMPING, SO RIDING IS TO CHANGE HERE.

 

COURSE: Construction of the course is up to the trials director(s). However, a successful course will:

  1. Have a variety of long jumps
  2. Have a variety of high jumps
  3. Have a variety of balance elements
  4. Have a variety of precision jumps
  5. Have combinations of the above
  6. Make finals more difficult than prelims
  7. Not favour a particular foot forward rider
  8. Not favour a left sided or right sided rider

    NOT FAVOUR A RIDER’S STENCE* LEF OR RIGHT SIDED IS NOT VERY CLEAR. STENCE COULD BE DEFINE IN THE BEGINNING PART OF RULEBOOK. YOU PUT AN ASTERISK ON STENCE AND A FOOTNOTE TO REFER TO THE DEFINITION OF THE RULEBOOK PAGE.

 

DISQUALIFICATION: disqualification is instant and permanent for the attempt or wave. A disqualified rider must stop and clear the course without interfering with judges or other riders.

  1. Starting before the signal
  2. Having any body part or protective equipment touch any obstacle between the start and finish line.
  3. Yelling or verbally distracting the opponents or judges.

 

TOUCHING THE GROUND:

  1. Is only permitted between the start pallet and the first obstacle and the last obstacle and the finish line.
  2. Should a rider remain mounted, but touch the ground, they must return to the last obstacle touched.
    1. Example. Rider falls on skinny. Rider must go back to obstacle touched before skinny.

THIS LINE ISN’T REALLY NECESSARY AND THE NEXT ONE SAYS IF YOU DO YOU GO BACK TO THE PREVIOUS OBSTACLE. 

 

REMATCHES: At the discretion of a judge, a judge can call a rematch for a wave (finals) or retake (prelims) if:

  1. An unforeseen and unfair event causes a rider to be disqualified such as: interference from the crowd, a sudden gust of wind, a broken unicycle , rain, etc.

I WOULDN’T NECESSARILY INCLUDE GUST OF WIND. IF YOU’RE MAKING THE COMPETITION ON A VERY WINDY DAY, EVERYONE HAS THE SAME CONDITIONS WITHIN THEIR WAVES. SINCE IT ONLY TIME ONLY MATTERS WITHIN YOU RAVE IT SHOULD BE OKAY. I CAN JUST SEE THIS RULE BEING USED AGAINST ORGANIZATION EASILY. SAYING THAT RIDER FELL BECAUSE OF THE WIND AND YOU DIDN’T LET THE WAVE RESTART.

I WOULD ADD, BROKEN UNICYCLE BTWEEN THE START LINE AND THE FIRST OBSTACLE. IF YOUR UNI BREAKS SOMEWHERE ELSE, IT’S NOT VERY FAIR TO THE OTHER RIDERS, YOUR UNI SHOULD BE IN GOOD SHAPE. IF YOU GET A FLAT TIRE BECAUSE YOU DID A SHITTY JUMP, THAT’S YOUR FAULT, NOT THE OTHER COMPETITORS’ FAULT… OR IF YOU RIDE SHITTY PARTS HAHA.

  1. If the winner is unclear. In such a case, the riders in question will have a round with only them.

 

PRELIM SCORING:

  1. Prelim judges must keep time for each attempt for each rider.
    SHOULD THERE BE 2 TIMERS PER RIDER, TO PREVENT TIMING MISTAKE BY JUDGES?

  2. Competitors have 3 attempts.

AS YOU MENTIONED BEFORE, THIS IS ALSO ABOUT CONSISTENCY. I THINK 3 ATTEMPTS ARE A LOT TO GIVE TO THE RIDERS, ESPECIALLY IF THEY’RE ALLOWED TO TEST OUT THE COURSE BEFOREHAND. 2 SHOULD BE PLENTY.

 

FINALS:

 

The number of riders for the expert finals is determined by the total number of contestants during preliminaries.

  • If the number of contestants is 30 or more, finals will be composed of the fastest 16 riders and 4 heats of 4 riders.

4 LANES SHOULD BE A UNICON REQUIREMENT, BUT A AMOUNT OF COMPETITOR. SOME EVENT MIGHT HAVE 30 PEOPLE ENTERING, BUT NOT THE ENOUGH MATERIAL TO BUILD 4 LINES. THIS SHOULD BE UP TO THE EVENT ORGANIZER 2 OR 4 LANES. REQUIRED 4 AT Unicon.

  • If the number of contestants is between 15 and 30, finals will be composed of the fastest 8 riders and 4 heats of 2 riders
  • If the numbers of contestants is less than 15, prelim results will be the final results (no finals necessary).

SMALL EVENTS WOULD JUST BUMP THIS RULE OUT. YOU CAN STILL MAKE A BRACKET OF 12.

 

FINALS SCORING

  1. Finals are heats. Heats split the riders by 4.
  2. Should time and resources not be available, finals lines can use prelims lines.
  3. For 4 rider heats, the first 2 riders to cross the finish line move forward and the last 2 riders are eliminated. WE HAVE TO ADD SOMETHING ABOUT HTE POSSIBILITY OF NO RIDERS FINISHING. ALL GETTING DISQUALIFIED. OR JUST ONE FINISHING. MAKING IT POSSIBLE TO HAVE WAVES OF 1, 2 OR 3 RIDERS AS WELL.
  4. For 2 rider heats, the first rider to cross the finish line moves forward and the last rider is eliminated.

Comment

I think the rule, if you dismount you are DQ is great. I really liked that if you still are on your uni, you can go back to the previous obstacle.

I understand the concept of having the same course, but I think its more interesting if the course change from event to event. I think this years course was very good, it was like real trials.

I also think the start was way better than the previous with laying down on the ground.

Comment

I like the rules Dan set and agree with Emile's additions. Below my comment on a note:

"AS YOU MENTIONED BEFORE, THIS IS ALSO ABOUT CONSISTENCY. I THINK 3 ATTEMPTS ARE A LOT TO GIVE TO THE RIDERS, ESPECIALLY IF THEY’RE ALLOWED TO TEST OUT THE COURSE BEFOREHAND. 2 SHOULD BE PLENTY."

I am not against letting the riders ride the course prior to the competition, but I also see the reason behind prohibiting to train it beforehand. At Unicon it could be a requirement to have a training line built for practising while the competition lines are exclusively for prelims and finals.

Comment

I think you shouldn't be able to touch the course before the competition starts, but there is a warm up time before the competition starts, a but like before finals.no?

Comment

bump

Comment

I agree Steven that the finals for women's was a setback and a obvious con of the rules. Felt bad about that one. But 3rd and 4th place race was insane! 

Still, I think that letting riders remount takes the essence of trials out of the race. Consistency and being in the mindset of being deliberate in your movements and careful are how I get when I ride trials. You can fall off the obstacle on the unicycle but you need to get back on the course. Fall off completely and you've failed in my opinion - and that's worth an anticlimax podium run if needed. I think a rider who finishes the course slower without falling should win against a rider who falls but passes them. As riders get better and are used to the rules I don't think we'll see a fall on a podium run. False starts in 100m sprints in the Olympics is anticlimactic too, its part of the sport. 

From a safety standpoint I think it is safer like this as well. Having riders push their skill too much leads to crashes and injuries. Having the course lanes close together too could mean pile ups. Allowing riders to remount gives incentive to them to push the enveloppe and go faster the comfortable. 

I agree with Emile - if we do not have a standard course the same every comp (which I think would be sick to see how riders progress in speed) then nobody should be able to practice until the comp except for a warm up round. Otherwise the person who practices the course the most has a big advantage. 

Comment

I also think that the actual racing course should not be available for open riding. 

At the moment I am not sure about the fixed course  however I really liked the one Dan designed for Unicon19. 

All in all, I think we are very close to make a proposal on this :) 

Comment

Is anyone game to write a draft rules up for this that we can then tweak?

Comment

Lets start with Dans rules and then tweak from there based on discussions. I will put them here to start with and have a go at it when I have time.

 

 

SPEED TRIALS RULES

 

OBJECTIVE: Riders begin on the start pallet, mounted. Once the signal is given by the judges (the signal is determined by the judges beforehand), riders must traverse a pre-set course without being disqualified and ride past the finish line. The fastest rider across the finish lines wins, or the rider who makes it the furthest.

 

COURSE: Construction of the course is up to the trials director(s). However, a successful course will:

  1. Have a variety of long jumps

  2. Have a variety of high jumps

  3. Have a variety of balance elements

  4. Have a variety of precision jumps

  5. Have combinations of the above

  6. Make finals more difficult than prelims

  7. Not favour a particular foot forward rider

  8. Not favour a left sided or right sided rider

 

DISQUALIFICATION: disqualification is instant and permanent for the attempt or wave. A disqualified rider must stop and clear the course without interfering with judges or other riders.

  1. Starting before the signal

  2. Having any body part or protective equipment touch any obstacle between the start and finish line.

  3. Yelling or verbally distracting the opponents or judges.

 

TOUCHING THE GROUND:

  1. Is only permitted between the start pallet and the first obstacle and the last obstacle and the finish line.

  2. Should a rider remain mounted, but touch the ground, they must return to the last obstacle touched.

    1. Example. Rider falls on skinny. Rider must go back to obstacle touched before skinny.

 

REMATCHES: At the discretion of a judge, a judge can call a rematch for a wave (finals) or retake (prelims) if:

  1. An unforeseen and unfair event causes a rider to be disqualified such as: interference from the crowd, a sudden gust of wind, a broken unicycle, rain, etc.

  2. If the winner is unclear. In such a case, the riders in question will have a round with only them.

 

PRELIM SCORING:

  1. Prelim judges must keep time for each attempt for each rider.

  2. Competitors have 3 attempts.

 

FINALS:

 

The number of riders for the expert finals is determined by the total number of contestants during preliminaries.

  • If the number of contestants is 30 or more, finals will be composed of the fastest 16 riders and 4 heats of 4 riders.

  • If the number of contestants is between 15 and 30, finals will be composed of the fastest 8 riders and 4 heats of 2 riders

  • If the numbers of contestants is less than 15, prelim results will be the final results (no finals necessary).

 

FINALS SCORING

  1. Finals are heats. Heats split the riders by 4.

  2. Should time and resources not be available, finals lines can use prelims lines.

  3. For 4 rider heats, the first 2 riders to cross the finish line move forward and the last 2 riders are eliminated.

  4. For 2 rider heats, the first rider to cross the finish line moves forward and the last rider is eliminated.

Comment

Anybody have comments?
Time for a proposal and voting?

Comment

Good job!

 

If I remember right, at unicon19 there was an upside down pallet and if you touched between the ribs you were disqualified. Maybe we should ad a rule that says: you will be disqualified if you touch a prohibited area of the course.

 

"An unforeseen and unfair event causes a rider to be disqualified such as: a sudden gust of wind". I think someone said it before but this seems unnecessary.

Comment

As I remember, as long as the rider stayed on the uni, it was OK to get back on the course, and there were no parts of the course that were prohibited to touch. But to make the rules future-proof (in case at a future event, the event organizer decides to build a course that has parts that are prohibited to touch), we may add this note.

 

DISQUALIFICATION: disqualification is instant and permanent for the attempt or wave. A disqualified rider must stop and clear the course without interfering with judges or other riders.

  1. Starting before the signal

  2. Having any body part or protective equipment touch any obstacle between the start and finish line.

  3. Yelling or verbally distracting the opponents or judges.

TOUCHING THE GROUND:

  1. Is only permitted between the start pallet and the first obstacle and the last obstacle and the finish line.

  2. Should a rider remain mounted, but touch the ground, they must return to the last obstacle touched.

    1. Example. Rider falls on skinny. Rider must go back to obstacle touched before skinny.

Comment

SPEED TRIALS RULES

 

1A Overview

1A.1 Definition

The object of Speed Trials is to for riders to traverse and “clean” a pre-set course riding past the finish line in the fastest time possible. The winner is the fastest rider to cross the finish lines with the rider who makes it the furthest along the course deciding the placings if riders do not complete the course.

1A.2 Rider Summary

This section is intended as an overview of the rules, but does not substitute for the actual rules.

 • You must wear shoes, shin guards, and a helmet.

• There is no restriction on type of unicycle.

• You may change unicycles during the competition.

 

1B Competitors Rules

1B.1 Safety

All riders must wear a helmet and shoes as defined in chapter 1D.1. Gloves, shin pads and knee protection are recommended.

1B.2 Unicycles

Any unicycle may be used. There is no restriction on changing unicycles during the competition.

1B.3 Rider Identification

The rider number must be visible on the rider or unicycle.

1B.4 Event Flow

1B.4.1 Starting

Riders must begin on the start pallet, mounted. The start signal will be given by the judges.

1B.4.2 Definition Of “Cleaning”

Cleaning a section is defined as follows:

1. Start Signal. Riders must remain on the starting pallet until the starting signal is given. It is acceptable for riders to hop in place to balance however riders will be disqualified if the lowermost surface of their wheel crosses the front of the pallet before the signal.

2. Riding through the section without “dabbing”. Dabbing is defined as follows:

 a. Allowing any part of the rider’s body to touch the ground or obstacle. If loose clothing brushes against the ground or obstacle but does not influence the rider’s balance, then this is acceptable (does not constitute a dab).

b. Allowing any part of the cycle except the tire, rim, spokes, crank arms, pedals,or bearing caps to touch the ground or obstacle.

c. Riding or hopping outside the boundaries of the defined section. The unicycle must be within the boundaries of the section at all times, even if the rider is in the air (for example, a rider cannot hop over a section boundary that turns a corner, even if they land back inside the section).

 d. Breaking the flagging tape or other markers that are delineating a section boundary. Touching or stretching the tape does not constitute a dab, as long as the unicycle remains inside the section boundary.

 e. Riding a section in any way that is not consistent with the instructions outlined for that problem.

3. Exiting the section. A rider exits a section when their wheel fully cross over the finish line.

1B.4.3 Disqualification

Disqualification is instant and permanent for the attempt or wave. A disqualified rider must stop and clear the course without interfering with judges or other riders.

  1. Not cleaning the course (see 1B.5.4)
  2. Yelling or verbally distracting the opponents or judges.

1B.4.4 Dismounting Obstacles (on unicycle):

Once riders begin the first obstacle they must remain on the course until competition only returning to the ground to land and ride across the finish line. If a rider dismounts an obstacle and remains mounted they can return to the course from the last obstacle successfully completed or at an earlier obstacle in the course.

e.g. If a Rider falls on skinny and remains mounted they must go back to the obstacle touched before the skinny.

 

1B.5 Preliminary Rounds

Competitors have 2 individual attempts to complete the course

1B.6 Finals

Finals will be run as heats of 4 riders. Where logistics do not allow four identical lines to be build finals will be run as heats of 2 riders. For 4 rider heats, the first 2 riders to cross the finish line move forward and the last 2 riders are eliminated. For 2 rider heats, the first rider to cross the finish line moves forward and the last rider is eliminated.

1B.7 Prohibited Activities

No rider may attempt any obstacle prior to the start of the competition. Intentional modification of a section by riders or spectators is prohibited. Note that kicking objects to test stability does not constitute intentional modification if an object moves. If the course is unintentionally modified or broken by a rider, they should inform the Event Director or Course Setter who will return the obstacle to its original form if possible.

 1C Judges and Officials Rules

1C.1 Trials Officials

1C.1.1 Trials Director

The Trials Director is the head organizer and administrator of trials events. With the Convention Host, the Trials Director determines the course, obtains permits, interfaces with the community, and determines the system used to run the event. The Trials Director is responsible for the logistics and equipment for all trials events. The Trials Director is in charge of keeping events running on schedule, and answers all questions not pertaining to rules and judging. The Trials Director is the highest authority on everything to do with the trials events, except for decisions on rules and results.

1C.1.2 Chief Judge

The Chief Judge is the head Trials official, whose primary job is to make sure the competitors follow the rules. The Chief Judge makes all final decisions regarding rule infractions. The Chief Judge is responsible for resolving protests.

 1C.1.3 Line Judge

The line judges are responsible for judging whether a rider has successfully cleaned a section and timing each rider’s run. Judges in preliminary rounds must keep time for each of the 2 attempts by a rider.

1D Event Organizer Rules

1D.1 Venue

In the Trials events, the organizers should postpone the events in the case of wet weather and exchange all the affected parts of the course for dry ones (replacing pallets for example). Events should be cancelled if considered dangerous. If postponed or moved to an indoor location the organizers must try to keep the allowances the same as outdoors competitions with metal pedals and marking tyres allowed. Cancelled competitions should be rescheduled during the convention duration with Trials events held early in the competition schedule where possible to give a larger period of time for rescheduling. There should be no dangerous objects to land on from the course with sections constructed in a manner that ensures they do not collapse or fall over under normal riding conditions.

1D.2 Officials

The host must designate the following officials for Trials:

 • Trials Director

• Chief Judge

 • Line Judges

 

1D.3 Age Groups and Categories

Male and female competitions should be offered with age group winners set as 0-9 (Kids), 10-15 (Junior), 16-34 (Adult) and 35+ (Senior).

1D.4 Assignment of Line Judges

Line Judges are responsible for judging whether a rider has successfully cleaned a section. Each rider should have a separate line judge to assess cleaning of the course and measure time.

1D.5 Course Design

Construction of the course is at the discretion of the trials director(s). However the course should have a combination of long jumps, high jumps, balance elements, precision jumps. The finals course should be more difficult than the preliminary course and all courses must not favour a particular hopping stance or direction. Preliminary lines may be used as final lines if time and materials do not allow for the construction of new lines.

1D.5.1 Course Planning

Adequate time and resources is required to set up a proper course with at least one day required to build identical lines for multiple riders to complete preliminary runs concurrently.

1D.6 Finals

The number of riders for the expert finals is determined by the total number of contestants during preliminaries.

  • If the number of contestants is 30 or more, finals will be composed of the fastest 16 riders and 4 heats of 4 riders.
  • If the number of contestants is between 15 and 30, finals will be composed of the fastest 8 riders and 4 heats of 2 riders
  • If the numbers of contestants is less than 15, prelim results will be the final results (no finals necessary).

At world championships 4 identical lines should be run however if this is not logistically possible heats of 2 riders can be run. For smaller events where materials and construction time is reduced, timing individual runs is acceptable.

1D.7 Rematch

At the discretion of the chief judge a rematch for a wave (finals) or retry of individual attempt (prelims) may be given for:

  1. An unforeseen and unfair event caused a rider to be disqualified such as: interference from the crowd, a broken unicycle between the start line and first obstacle, rain, etc.
  2. If the winner is unclear. The riders in question will redo the wave without other competitors.

Rematches will not be provided for broken parts or flat tyres once the competitor in question has entered the course.

  

  

Comment

I dont have anything in there about whether or not you can ridre the course prior to comp


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